3D model created maximally close to a real Lexus car based on open sources' dimensions.​​​​​​​
Rendering and Shading in Unreal Engine include deferred shading, global illumination, lit translucency, post-processing, and GPU particle simulation utilizing vector fields.
Software: Unreal Engine 4.27.2, Cinema 4D, Blender
Since UE4 provides two methods, C++ and Blueprint Visual Scripting, to create new gameplay elements, so for future reference, this model I made can use for movies, advertisements, or games. 
I also use C++ in Unreal Engine to add the base gameplay systems and then build upon or with to create the custom gameplay for a level or the game.

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