3D model created maximally close to a real Lexus car based on open sources' dimensions.
Rendering and Shading in Unreal Engine include deferred shading, global illumination, lit translucency, post-processing, and GPU particle simulation utilizing vector fields.
![](https://cdn.myportfolio.com/2b042c6e-a9ba-4c6e-9d24-3012bfa94722/9241b8f8-06b8-463e-a570-6bd26e7bce77_rw_1920.png?h=c56aaecb76678834504ce84a8f2b56e7)
![](https://cdn.myportfolio.com/2b042c6e-a9ba-4c6e-9d24-3012bfa94722/44a22c79-4bf8-422a-90f0-221f370afb97_rw_3840.jpg?h=fb3c4b7fa23f37ca1772bbd42ef8cd54)
Software: Unreal Engine 4.27.2, Cinema 4D, Blender
Since UE4 provides two methods, C++ and Blueprint Visual Scripting, to create new gameplay elements, so for future reference, this model I made can use for movies, advertisements, or games.
I also use C++ in Unreal Engine to add the base gameplay systems and then build upon or with to create the custom gameplay for a level or the game.
![](https://cdn.myportfolio.com/2b042c6e-a9ba-4c6e-9d24-3012bfa94722/a4553d70-861b-4d70-826c-354b279355dc_rw_1920.png?h=7d3082742001b389bced8b8910aa9e46)
![](https://cdn.myportfolio.com/2b042c6e-a9ba-4c6e-9d24-3012bfa94722/39e63f74-6cd3-457a-b79b-48273cdab6b6_rw_3840.png?h=f06e0903cf1ddbe471422e15ffc48716)
![](https://cdn.myportfolio.com/2b042c6e-a9ba-4c6e-9d24-3012bfa94722/97ce5867-b4a9-4c98-9039-c6a4e03d18ff_rw_3840.png?h=e377617d1f75da7ba46191d1a712cc43)
![](https://cdn.myportfolio.com/2b042c6e-a9ba-4c6e-9d24-3012bfa94722/dd076933-927d-4ba5-8218-a00c93d398bb_rw_3840.png?h=f075d570378313b81a8e33b80436892a)
![](https://cdn.myportfolio.com/2b042c6e-a9ba-4c6e-9d24-3012bfa94722/97795c1e-e097-48ab-951e-45f1b773f1ce_rw_1920.png?h=1e8e9e4e4b074b055c6e2fba94aba106)